quinta-feira, 13 de maio de 2010

Maquete Eletrônica


Programa: 3D Studio
Renderizador: Vray
Número de luzes: 3
Setagem Básica
V-Ray: Imagem Sampler : Adaptive subdivision
Antialiasing filter: Catmull-Rom
V-Ray: Adaptive subdivision imagem sampler
Min.rate: -1 Max.rate:3 Clr thresh: 0,1
V-Ray: Color mapping
Type: Exponential
Dark multiplier : 1,0
Bright multiplier: 1,0
Gamma: 1,0
Indirect illumination (GI)
Primary bounces – Multiplier: 0,37 Gi engine: Irradiance map
Secondary bounces – Multiplier: 1,0 Gi engine: Brute force
V-ray: Irradiance map
Current present: Medium
HSph. Subdivs: 50
Interp. Samples: 20
V-ray: Brute force GI
Subdivs: 8 Secondary bounces: 3
V-ray: DMC Sampler
Adaptive amount: 0,85 Min samples: 8
Noise threshold: 0,005 Global subdivs multiplier: 1,0

Nenhum comentário:

Postar um comentário