sexta-feira, 22 de outubro de 2010

Maquete eletrônica interna.



Programa: 3D Studio
Renderizador: Vray
Número de luzes:6
                                      Setagem Básica

V-Ray: Imagem Sampler : Adaptive subdivision
Antialiasing filter: Mitchell-Netravali

V-Ray: Adaptive subdivision imagem sampler
Min.rate: -1     Max.rate:2   Clr thresh: 0,1

V-Ray: Color mapping
Type: Reinhard
Multiplier : 1,0
Burn value: 0,5
Gamma: 1,1

Indirect illumination (GI)
Primary bounces – Multiplier: 1,4          Gi engine: Irradiance map
Secondary bounces – Multiplier: 1,0          Gi engine: Brute force

V-ray: Irradiance map
Current present:  Low
HSph. Subdivs: 70
Interp. Samples: 40

V-ray: Brute force GI
Subdivs: 8           Secondary bounces: 3

V-ray: DMC Sampler
Adaptive amount: 0,85                        Min samples: 8
Noise threshold: 0,01                       Global subdivs multiplier: 1,0