Programa: 3D Studio
Renderizador: Vray
Número de luzes:6
Setagem Básica
V-Ray: Imagem Sampler : Adaptive subdivision
Antialiasing filter: Mitchell-Netravali
V-Ray: Adaptive subdivision imagem sampler
Min.rate: -1 Max.rate:2 Clr thresh: 0,1
V-Ray: Color mapping
Type: Reinhard
Multiplier : 1,0
Burn value: 0,5
Gamma: 1,1
Indirect illumination (GI)
Primary bounces – Multiplier: 1,4 Gi engine: Irradiance map
Secondary bounces – Multiplier: 1,0 Gi engine: Brute force
V-ray: Irradiance map
Current present: Low
HSph. Subdivs: 70
Interp. Samples: 40
V-ray: Brute force GI
Subdivs: 8 Secondary bounces: 3
V-ray: DMC Sampler
Adaptive amount: 0,85 Min samples: 8
Noise threshold: 0,01 Global subdivs multiplier: 1,0